In Aliens: Dark Descent, these are the tools you’ll want to get.
In Aliens: Dark Descent, there are plenty of awesome weapons to use. The Colonial Marines are like the real Marines in that they have a strong arsenal, so it makes sense that they would also use real guns. Since they’re fighting in space, this seems like an odd choice, but it’s always good to go with what you know.
If you just started playing Aliens: Dark Descent, you might want a bunch of these. You can choose from three guns to use. Which three will you choose? We like the big guys with the bullets that can kill. What do you have?
M5 RPG Launcher
Are you ready to bring out the big guns? In Aliens: Dark Descent, the M5 RPG Launcher is a great weapon to start with if you want to find a good one. Even if your enemy has a bigger life bar, this bad boy will do a lot of damage to them. It is also great for taking out groups. So, how does it work? It shoots deadly rounds a long way away and can hurt your enemies.
The only problem is that you won’t be able to use it until you reach Marine level six. And we meant it when we said “long-term.” It can shoot lethal bullets up to 45 meters away. When the ammunition explodes at the spot, the resulting blast goes all the way around and up to two meters away.
So, don’t forget to bring this weapon when you know there will be more enemies than normal. You’ll need to get used to firing it from far away, but if you’re better at shooting from far away than close up, you shouldn’t have too much trouble. Oh, and there’s one more catch in Aliens when you play with fire: In Dark Descent, both your bullets and the blast can hurt your friends, so don’t be too quick to shoot.
M240 Incinerator Unit
Do you like to start things? When facing the dangerous aliens in the game, a gun that shoots fire probably feels better. Here are your choices. The M240 is a big flamethrower that can shoot fire up to 15 meters forward with a lot of force. It’s a good tool, but it’s lower on the list because it kills too many people.
As good as it is at burning Xenomorphs to a crisp, you can easily do the same to your team members if you are too careless and quick to shoot. Even though it’s dangerous, if you know how to use it right, you have a lethal tool in your hands. Its range is up to 15 meters, it burns your enemies for four seconds, and you can keep shooting out the fire for three seconds.
Overall, if you have the M240 to use in close battle, you’re in good shape. It’s great for killing enemies for good in both small and large spaces. Make sure you don’t burn your friends and that you have enough fuel. It goes down pretty fast.
M56 Smart Gun
The Smart Gun is called a Smart Gun for a reason, as you can see from how it looks. It looks sleek and is a very useful and powerful tool. It can be used in a lot of different ways and is strong, which makes it a great all-around automatic weapon.
As with all powerful guns, this one has a catch: only Level 3 Gunner class people can use it. This gun can hold 150 shots, but it only takes five seconds to reload, even with that many bullets. And because of those numbers, it is still one of the most powerful tools in Drift Boss.
The M56 can be used in a number of situations for long-term firepower support. For example, some players use weapons like the plasma gun to do a lot of damage right away, but you can help them out and do more damage to the Xenomorphs at the same time. This can make it easier to beat them in less time. It’s also a great way to hurt groups of enemies.
XM99A1 Phased Plasma Pulse Rifle
This type of game wouldn’t be complete without a plasma gun-based game. The XM99A1 is a great main weapon that shoots high-tech and futuristic plasma rounds. It has a powerful plasma weapon, but you can’t use it until you reach Level 10 Marine.
The XM99A1 is a versatile gun that can be used both up close and far away. You can keep firing plasma for one second, and it only takes three seconds to reload. It does a lot of damage with just one shot, and you don’t have to get too close to alien land.
But the plasma gun costs 300 credits, which is a lot. If you do get it, though, don’t try to avoid it. Instead, don’t be shy about using it on the battlefield.
M41 Pulse Rifle
The second-placed M41 Pulse Rifle is the main infantry weapon for the Marines. People like it because it can be used in a lot of different ways and is always reliable. It can be used close up, in the middle, and even far away. This is why it has been made the same.
You can load up to 100 bullets, and it only takes three seconds to reload. Do you know what that means? Power to shoot quickly and constantly. And it has a wild card that makes it an even better choice of gun. It has an emergency grenade launcher that you can use if you ever feel like you are in a very risky situation.
So, at the end of the day, you have a gun that you can use for close, medium, and far fighting. It fires quickly and has a grenade launcher that can deliver powerful hits when needed. Learn to use the M41 quickly and bring your best shot to the fight, because even though it doesn’t do much damage, it makes up for it in other ways.
M41E3 Heavy Pulse Rifle
The updated form of the M41 Pulse Rifle is number one. The M41E3 can be unlocked at Level 6 Marine. Compared to its baby form, it does more damage and has a bigger clip size. Get your hands on this if you want to make someone hurt.
The M41E3 is even faster and deadlier than the M41. Its numbers show that it is definitely better. This gun can hold 123 bullets, but it takes four seconds to reload, compared to three seconds for the M41. It has the same other features as the M41, but it does more damage and can shoot more rounds at once.
You’ll be able to kill multiple aliens up close, in the middle, and far away without even having to reload, and you’ll be able to stay put for much longer. All classes can play it, but it starts at 200 credits, which is a bit pricey.