The hacking system in Cyberpunk 2077 is very good, and here are the best Quickhacks you should get as you move through Night City.
In Cyberpunk 2077, quickhacking or hacking in general is a very powerful way to attack. Players can turn their enemies off, see them through walls, set them on fire, and do a lot more.
With the right Quickhacks, fighting can become so easy that it’s just a matter of pointing, clicking, and watching your enemy go up in flames from the power of your cyberdeck. So let’s talk about the best games that players should try.
Ping is by far the most important quickhack, and it also uses the least amount of RAM. V can Ping any electronic item in an area by scanning it, and for a short time, they can see all their enemies through walls (at least all the enemies on the same network).
It’s useful for any build, but in its Legendary form, it’s way too strong. When the Legendary version of Ping is worn, players can scan and hack enemies through walls. This means they can kill everyone in a building without even going inside.
This next Quickhack is almost too obvious in its name and how it works. When an enemy has the Suicide Quickhack, they basically just shoot themselves and that’s it.
Still, it’s not easy to get because players have to unlock a perk called Hacker Overload in the Quickhack perk tree in order to make it.
Suicide is not impossible to find as a random drop from a hack or body, but it is very rare.
This is the next one in the line of “Ultimate Quickhacks” that players usually have to make rather than find, and it’s pretty similar to the “Suicide Quickhack.” Basically, it blows up a bomb that an enemy is carrying. This usually kills the enemy and does a lot of damage to anyone else nearby.
It should be said that this grenade seems to do a lot more damage than V’s grenade. It also depends on what kind of grenade the enemy is bringing, so it’s kind of a gamble.
As the last of the Ultimate Quickhacks, this one isn’t quite as scary as the others. It’s called “System Reset,” and since this version of the future is Cyberpunk, Netrunners can shut down the people around them.
To put it more simply, it just knocks people out from far away. But because of how sleeping works in Cyberpunk, they’ll never wake up, so players can either kill them while they’re sleeping or walk by without worrying about them.
The only bad thing about this Quickhack is that it’s kind of related to how dollhouses work in-universe, which is a very messy business.
Friendly Mode/Take Control/Assist Mode
Yes, this is a Quickhack because you can get to it from the same menu and it costs RAM to run. Any way you look at it, being able to handle cameras and especially turrets is a huge help for both Netrunners and Guns Blazing players.
Cameras allow V to mark all of their targets from far away while they take over.With turrets, V can pretty much clear out a property without putting themselves in danger.
Weapon Glitch does nothing more than turn an enemy’s weapon off for a few seconds, giving V the perfect chance to attack. Also, the Legendary version of this Quickhack gives the player access to the Weapon Jammer daemon, which can be used during Breach Protocol to stop every enemy linked to the network from using their weapons.
In the early game, this one is pretty important because bullets can quickly take chunks out of V’s health bar. It becomes less important once players have built up both their defense and their ability to move around.
The first one on this list is Short Circuit, which is there almost entirely because of its Legendary passive. By default, it’s still pretty good. It’s like the Overheat Quickhack, but it does electrical damage instead of thermal damage, making it great for killing Drones and other non-organic enemies.
But that Legendary version is a lot stronger than the rest. When this form of Short Circuit is equipped, any Critical Hit also triggers the uncommon effect of Short Circuit. This means that every headshot has a little electric surprise.
Reboot Optics has the same effect as Weapon Glitch, but it also works against enemies with physical weapons and is a bit better for sneaking. This Quickhack makes the enemy blind for a few seconds, giving V time to sneak up behind them and grab them or kill them.
This is important because enemies with Weapon Glitch can’t sneak up in Flappy Bird, but they can if they have Reboot Optics.
Funny enough, its Legendary version is basically the same as Weapon Glitch’s in that it unlocks the Optics Jammer Daemon, which makes everyone in the network blind for a few seconds.
By using this Quickhack, the enemy is put into Cyberpsychosis, which is a complicated mental state found in Cyberpsychos. This makes the enemy run around and attack random people. It’s just a charm/confuse skill dressed up to look like something else.
It’s a very good Quickhack, but I think Suicide or Detonate Grenade are still better.
Lastly, it didn’t seem fair to talk about all these silly Quickhacks but not the one V has from the start and has the most room to grow. Breach Protocol is a free Quickhack that doesn’t need RAM and can be upgraded in many ways.
With the right perks, Breach Protocol can, for example, lower the cost of all other Quickhacks for a short time, lower the physical resistance of all nearby foes, shut down all cameras and turrets in the network for a short time, or even jam the guns or blind enemies who are connected to the same network.
As long as you have the right perks, it’s the multi-tool of Quickhacks. For more, look at the Breach Protocol tree.